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Affichage des articles dont le libellé est engine. Afficher tous les articles
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[XReality Engine] For [Xperia E1] topic






XPERIA E1 XReality Engine






Hello Guys I am Present To You XReality Engine From Xperia Z2 To Xperia E1 Thise Is Not My Work I am

Just Share To You




Thise Engine Work Xperia E1 Single/Dual 4.4.2 Kitkat

Attachment 3104235Attachment 3104236Attachment 3104237Attachment 3104238Attachment 3104239




INSTRUCTION



*Take Nandroid Backup first



*Put Downloaded file in SD Card and Go to CWM Recovery and Flash it



*Now Open Build.prop and Add Thise line in end Then Save and Exit


Code:


ro.service.swiqi3.supported=true

persist.service.swiqi3.enable=1




Reboot Enjoy....

Attachment 3104240




IF You Like Thise Then Say Thanks;)








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[Q&A] SPL Engine© = Metaon© {MOD} 02.01.2015 (Third version)NEW topic






Q&A for SPL Engine© = Metaon© {MOD} 02.01.2015 (Third version)NEW

Some developers prefer that questions remain separate from their main development thread to help keep things organized. Placing your question within this thread will increase its chances of being answered by a member of the community or by the developer.

Before posting, please use the forum search and read through the discussion thread for SPL Engine© = Metaon© {MOD} 02.01.2015 (Third version)NEW. If you can't find an answer, post it here, being sure to give as much information as possible (firmware version, steps to reproduce, logcat if available) so that you can get help.

Thanks for understanding and for helping to keep XDA neat and tidy! :)






[GUIDE][APP][GAME] Free Engine for Games, Animations etc. + simple Editor topic






Looking for a really easy way to develop an app for Android? Try GameStylus.

GameStylus is:
- free engine to run your app
- on-line editor where you can create your app (you just upload images, sounds, music... define what images/animations should be visible and when... define what other things should happen and when...)
- primarily for point and click adventure games, but can be easily used for learning apps, animation apps and many other types of apps for Android

Any app you create in GameStylus editor can be run in GameStylus app, which is free (no ads).
GameStylus supports multiple languages.
If you want to create apk file, you just contact GameStylus and they will discuss the terms with you (Do you want to offer a free game? Then you can expect free services now...).

How the final apps look like? Here is just one example: Mutants vs The Chosen: Hijack - Google Play - free adventure game (no ads, no registration); On Amazon
Mutants vs The Chosen - free point and click adventure game

More apps are linked from this one - and you can see them at GameStylus web site as well.

Thank you for any feedback!






[ sound mod ] HTK® audio engine - Fly on the music^_^ topic






HTK® audio engine

" Fly on the music "

I am glad to introduce HTK audio engine to everyone. this mod includes some famous audio technologys available

WHAT IS BENEFIT OF SOUND MOD ?

A Sound mod to bring you overall better sound quality, more precisely:o

[COLOR="rgb(46, 139, 87)"]FEATURES:[/COLOR]

Quote:









* Beats audio: with lastest Beats audio engine
* DTS audio processing
* SRS audio: srs wowhd, srs truebass, srs trumemedia,...
* Dolby digital plus audio effect from HUAWEI
* xloud
* SONY audio: clearaudio+, clearphase, surround sound...
* SFORCE SURROUND 3D from sony phone
* RESAMPLE audio at 48000 kHz
* Your audio volume not change but sound quality change so much:o




[COLOR="rgb(46, 139, 87)"]EXTRA INFORMATION[/COLOR]

- rebuilded apks, and some framework to workng on android 2.3.x

- Lastest Audioeffectservice.apk modified:
* remove some stuffs to can run on 2.3+: USER SWITCH,...
* Edit some values to activate: Xloud, clearphase, Sforce surround 3D automatically . without need any Soundenhancement.apk or settings app sony.. I also add some new build.prop tweaks to active those fetures

- include some latest audio drivers from Xperia Z3

- Modified Dolbyaudioeffectservice,apk to run on 2.3 and load some HTK's drivers: beats, srs,...

- Includeed DSPManager to you can tune your sound

[COLOR="rgb(46, 139, 87)"]REQUIREMENT:[/COLOR]

- android 2.3.x or 4.x.x
- 15 M free in /system
- clean rom: dont include any sound mod
- Removed default DSP manager app: (CM rom)
- Recovery to flash
- busybox (recommended)

[COLOR="rgb(46, 139, 87)"]HOW TO INSTALL[/COLOR]
*** always take nandroid backup before playing with your system

- Download zip file as suitable
- Flash it via recovery
- Wipe cache, dalvik cache (optional: recommended)
- Reboot!
***Notices***
- HTC phone: carefully with some frameworks, it can potential not compatibility with your devices
- SONY: you will cannot control the effect. it activated anyway^^
- Recommend: LG, SAMSUNG or other brands, android 4.2.x is the best invironment:D
- with KITKAT, LOLLIPOP: u can help me to test it

->OVERALL SOUND:: deep, warm low bass, clearbass with high bass. super clear audio, natural and clarify sound by dolby,clearaudio+ , awesome surrond sound

TRY THIS AT YOUR OWN RISK. I AM NOT RESPONSIBILITY FOR ANY DAMAGE WITH YOUR DEVICE !










[Library] BobEngine - Easy to use 2D game engine for Android topic






Hello, XDA!

I have created my own 2D game engine that utilizes OpenGL and sports many features to help make programming 2D games for Android as quick and simple as possible. I created this engine for use in my own projects but then I thought why no make it open-source? I think other people could benefit from this and input from other developers could help fine tune this thing so it's as good as it can be.

So I gave my engine the name "BobEngine" after my online alias and uploaded the first public release called "BobEngine 1.0 Thingama" to GitHub. That was months ago and now I've finished working on the next update: BobEngine 2.0 Shishka.

I've got a post on my website detailing what's new in update: http://www.bobbyloujo.com/2015/01/bo...ka-update.html


BobEngine uses a similar structure to GameMaker games so if you've ever used that you may be interested in BobEngine. BobEngine uses a specialized BobView to display the content of Rooms. Rooms are collections of GameObjects which each have a graphic and attributes such as x and y positions, width, height, angle, frame, etc... Rooms and GameObjects also have step, newpress, and released events built in. The step event happens each frame, the newpress event happens when a new pointer is touched on the screen, and the released event happens when a pointer is lifted from the screen.

There are many other tools included with BobEngine and the best way to start learning how to use them is have a look at the examples that are included! In the GitHub repository you'll find an Android Studio project called "BobEngine". This project contains the "bobEngine" library module that you'll need to include in your own projects if you want to use BobEngine. Also in the BobEngine project are modules for each of the included examples. Currently there are examples that demonstrate the structure of a BobEngine game, how to use input from the touch screen, and how to manipulate the camera. I'll be creating more examples in the future to show off all the things you can do with this engine!

All the methods and data members in BobEngine are internally documented and the examples include a lot of internal documentation to help you out as well.

I'll keep updating the library with new things as I think of them. If there is anything you think should be added go ahead and post about it in this thread.

Benjamin Blaszczak
a.k.a. Bobby Lou Jo
@Bobbyloujo on Twitter