User-agent: Mediapartners-Google Disallow: User-agent: * Disallow: /search Allow: / Sitemap: http://nano7mobile.blogspot.com/sitemap.xml Nano Mobile: library
Affichage des articles dont le libellé est library. Afficher tous les articles
Affichage des articles dont le libellé est library. Afficher tous les articles

new open source library ogles_gpgpu: GPGPU for Android and iOS using OpenGL ES 2.0 topic






(please note: I would like to post this to the developer forum, but since I just registered, I'm not allowed to do so. furthermore, I'm not allowed to post direct links (see below))

I would like to announce a new library for GPU-based processing on mobile systems – ogles_gpgpu.

As many of you know, it is often beneficial in terms of performance and energy efficiency to execute certain processing tasks on the GPU instead of the CPU. This is especially the case for image processing tasks. ogles_gpgpu enables fast and portable, GPU-powered processing by using OpenGL ES 2.0 shaders.

Since transferring data to and from the GPU is often a bottleneck for GPU processing, platform-specific fast texture access is also implemented. The library is written in well documented, clear C++ code. An interface for Android systems via JNI is provided. Example applications show how to use this library. All code is LGPL licensed.

There are several scenarios on how to use this library: You can for example pass image data (or arbitrary byte data) to ogles_gpgpu, which creates an OpenGL texture from it. You can then process it on the GPU by applying a series of filters (OpenGL shaders) on it. This kind of rendering happens off-screen. Afterwards, you can lock the result data and obtain a pointer to it. You can then copy this data for future processing or directly analyze or modify it. Another possible scenario is to directly pass an OpenGL texture ID as input for ogles_gpgpu. This is for example beneficial if you can obtain camera frames as OpenGL texture from the camera API of your target platform (both Android and iOS allow this and example projects or provided for this). Now ogles_gpgpu can directly run the filters on this camera frame texture. This can happen off-screen or optionally on-screen, which means that the result image is also displayed to a render surface. After processing on the GPU side, you can access the result data again as described in the first scenario. By this, you can do further CPU-based processing of the result data. This is for example necessary, if certain algorithms can not (efficiently) be implemented as OpenGL shaders.

At current development stage, there are not so many image processing filters implemented, yet, but this is about to change in the future. The most important thing is that a portable architecture for GPU-based processing is available, which allows fast texture access by using platform-specific optimizations.

You can check out the project on github: github.com/internaut/ogles_gpgpu
More information can be found on my personal website: mkonrad.net/projects/ogles_gpgpu.html

Thank you.






[Q] iTunes library file to Optimus G Pro topic






Hey everyone.
I got this new phone an I was wondering how I can easily switch all my music from my old iPhone to my new Optimus. I don't want to pay for the file transfer software. I have found the file that iTunes uses as the library but I don't think my phone will read it though. My question is ,can I convert that file into different MP3 files or is that not possible? How can I get my music from iTunes to the Optimus otherwise?
I'm also a teen so I don't have a credit card that I can use to go the Play Music route to transfer music.

Thanks!!!






[Library] BobEngine - Easy to use 2D game engine for Android topic






Hello, XDA!

I have created my own 2D game engine that utilizes OpenGL and sports many features to help make programming 2D games for Android as quick and simple as possible. I created this engine for use in my own projects but then I thought why no make it open-source? I think other people could benefit from this and input from other developers could help fine tune this thing so it's as good as it can be.

So I gave my engine the name "BobEngine" after my online alias and uploaded the first public release called "BobEngine 1.0 Thingama" to GitHub. That was months ago and now I've finished working on the next update: BobEngine 2.0 Shishka.

I've got a post on my website detailing what's new in update: http://www.bobbyloujo.com/2015/01/bo...ka-update.html


BobEngine uses a similar structure to GameMaker games so if you've ever used that you may be interested in BobEngine. BobEngine uses a specialized BobView to display the content of Rooms. Rooms are collections of GameObjects which each have a graphic and attributes such as x and y positions, width, height, angle, frame, etc... Rooms and GameObjects also have step, newpress, and released events built in. The step event happens each frame, the newpress event happens when a new pointer is touched on the screen, and the released event happens when a pointer is lifted from the screen.

There are many other tools included with BobEngine and the best way to start learning how to use them is have a look at the examples that are included! In the GitHub repository you'll find an Android Studio project called "BobEngine". This project contains the "bobEngine" library module that you'll need to include in your own projects if you want to use BobEngine. Also in the BobEngine project are modules for each of the included examples. Currently there are examples that demonstrate the structure of a BobEngine game, how to use input from the touch screen, and how to manipulate the camera. I'll be creating more examples in the future to show off all the things you can do with this engine!

All the methods and data members in BobEngine are internally documented and the examples include a lot of internal documentation to help you out as well.

I'll keep updating the library with new things as I think of them. If there is anything you think should be added go ahead and post about it in this thread.

Benjamin Blaszczak
a.k.a. Bobby Lou Jo
@Bobbyloujo on Twitter






[Q] Image resource library topic






Hi,

I'm trying to build an App related to show different kind of images.
Where I can find image collection free or at fair price?

The amount of images are more than 1,000 images from different topics.
The sites I've found that give free collection don't allow to use in app to be distributed
and ones that sell images are too expensive.

Thank you.