Hi,
I have been programming a little game and have run into an issue: When I load the game onto my Nexus 5 (Kitkat), not all the taps on the screen are registered.
I have the Android debug option to show taps, so I can see that the OS responds to all taps, but my game only responds to about 50% of them. The AVD in Android Studio responds perfectly to all taps in the game. Has anyone run into this issue before?
Here is the code I use to detect taps:
I have been programming a little game and have run into an issue: When I load the game onto my Nexus 5 (Kitkat), not all the taps on the screen are registered.
I have the Android debug option to show taps, so I can see that the OS responds to all taps, but my game only responds to about 50% of them. The AVD in Android Studio responds perfectly to all taps in the game. Has anyone run into this issue before?
Here is the code I use to detect taps:
Code:
List<TouchEvent> touchEvents = game.getInput().getTouchEvents();
. . .
int len = touchEvents.size();
for(int i = 0; i < len; i++) {
TouchEvent event = touchEvents.get(i);
if(event.type != TouchEvent.TOUCH_UP)
break;
. . .
touchPoint.set(event.x, event.y);
guiCam.touchToWorld(touchPoint);
. . .
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